February 16, 2013

WIP 002 - Extracting Death by Degrees' Nina Williams




CG Tekken CGI Render
WORK.IN.PROGRESS My initial project - crafting my own Nina Williams character model - has just come to a halt. Having finished work on the face and hair meshes, and their respective textures (I previewed a WIP of the face texture in my last post) I was looking for a way to take a few good shots of Nina's character model in Death by Degrees, for reference purposes. Not minding the time and digging deeper and deeper it just so happened that I found there's a way to extract whole models and sceneries directly from the PlayStation 2 DVD...

Nina Williams Tekken Namco
3d Render CG Tekken
Tekken Nina Williams Sniper
Playstation Tekken Rip Game Models
Tekken Videogame Models Extract
Even better, contrary to what I thought, some of the cutscenes utilizing Nina's higher-poly in-engine model (Namco scaled down the poly count for the in-game version) are real-time instead of prerendered videos, meaning their assets are extractable as well. Who knew?!
There's quite a bit of work that needs to be done on all of the scenes as they are all being heavily messed up when exported. Each one will take several hours/days of manual bug fixing (I'm so painfully slow) and I still need to find a way to extract the textures used in them, but it finally -FINALLY- looks like my urge for an HD version of Death by Degrees will be fulfilled after all, if only just in images.

7 comments:

  1. What tool did you use to extract models and sceneries directly from the DVD ?

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    Replies
    1. I use PCSX2 to extract the 3D data and then edit the meshes in Blender. All the tools are free.

      Here's a great tutorial covering the whole process (incl how to get textures and fix them):
      http://forum.xentax.com/viewtopic.php?f=16&t=9398

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    2. Thanks for responding. I had read this answer elsewhere in your blog. I was refering to in a paragraph up higher in this page you had mentioned you found "way to extract whole models and sceneries directly from the PlayStation 2 DVD".

      But anyway - regarding textures. I am not sure if you found the tool to extract TIM2 textures from the game already. But this tool TextER.rar from the site http://www.romhacking.net/utilities/659/ allowed me to get some 200 mb of TIM2 textures from game DISK directly DATA2.D ( or DATA1.D) direclty. I did not try all the other DATA files yet. Included is Nina's face texture. Now to open and convert those TIM2 files - Game Graphic Studio http://www.romhacking.net/utilities/660/ allows you to open, view them and convert them to other formats. If you want to communicate directly with me - let me know as a reply and I will send email to you email.

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    3. Thanks for the tools! Very useful.
      If you haven't already, see the post below. Apparently nitrocart has managed to extract the models in T-pose.
      How, I don't know, but hopefully he'll let us know soon.
      My email is nico.green.star@googlemail.com
      Always happy to hear from other DbD game file ripping enthusiasts about their findings.
      Thanks!

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  2. You're killing me here! I have no idea how you managed to extract the models. Did you write the python script yourself?
    I'm shocked... in a good way ... the best way! Can't wait to hear from you!

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