WORK.IN.PROGRESS My
initial project - crafting my own Nina Williams character model - has
just come to a halt. Having finished work on the face and hair meshes,
and their respective textures (I previewed a WIP of the face texture in
my last post) I was looking for a way to take a few good shots of Nina's
character model in Death by Degrees, for reference purposes. Not
minding the time and digging deeper and deeper it just so happened that I
found there's a way to extract whole models and sceneries directly from
the PlayStation 2 DVD...
Even better, contrary to what I thought, some of the cutscenes utilizing Nina's higher-poly in-engine model (Namco scaled down the poly count for the in-game version) are real-time instead of prerendered videos, meaning their assets are extractable as well. Who knew?!
There's quite a bit of work that needs to be done on all of the scenes as they are all being heavily messed up when exported. Each one will take several hours/days of manual bug fixing (I'm so painfully slow) and I still need to find a way to extract the textures used in them, but it finally -FINALLY- looks like my urge for an HD version of Death by Degrees will be fulfilled after all, if only just in images.
Awesome work!
ReplyDeleteThank you, Alex! :-D
DeleteWhat tool did you use to extract models and sceneries directly from the DVD ?
ReplyDeleteI use PCSX2 to extract the 3D data and then edit the meshes in Blender. All the tools are free.
DeleteHere's a great tutorial covering the whole process (incl how to get textures and fix them):
http://forum.xentax.com/viewtopic.php?f=16&t=9398
Thanks for responding. I had read this answer elsewhere in your blog. I was refering to in a paragraph up higher in this page you had mentioned you found "way to extract whole models and sceneries directly from the PlayStation 2 DVD".
DeleteBut anyway - regarding textures. I am not sure if you found the tool to extract TIM2 textures from the game already. But this tool TextER.rar from the site http://www.romhacking.net/utilities/659/ allowed me to get some 200 mb of TIM2 textures from game DISK directly DATA2.D ( or DATA1.D) direclty. I did not try all the other DATA files yet. Included is Nina's face texture. Now to open and convert those TIM2 files - Game Graphic Studio http://www.romhacking.net/utilities/660/ allows you to open, view them and convert them to other formats. If you want to communicate directly with me - let me know as a reply and I will send email to you email.
Thanks for the tools! Very useful.
DeleteIf you haven't already, see the post below. Apparently nitrocart has managed to extract the models in T-pose.
How, I don't know, but hopefully he'll let us know soon.
My email is nico.green.star@googlemail.com
Always happy to hear from other DbD game file ripping enthusiasts about their findings.
Thanks!
You're killing me here! I have no idea how you managed to extract the models. Did you write the python script yourself?
ReplyDeleteI'm shocked... in a good way ... the best way! Can't wait to hear from you!