It took me a while (and a lot of re-parenting bones and sub-skeletons), but here they are! This is a collection of every single 3D model that was created specifically to be used in Death by Degrees' cinematic real-time cut-scenes. These are generally more detailed, higher poly versions of the in-game models used exclusively for some of the cinematic interludes that are neither pre-rendered nor in-game.
May 25, 2015
April 25, 2015
With the help of the crazy talented people over at the Xentax forums, Death by Degrees, more than 10 years after its release, is finally decoded and ready for extraction.
March 09, 2015
I found this the first week right after I moved to London. It's a roughly 70 cm tall decal from the Tekken 3 Arcade machine. It provides a good look at Nina's Tekken 3 arcade character model, which has quite a few advantages when compared to the one found in the PlayStation console release of Tekken 3, like higher resolution textures and a higher poly mesh (e.g. the hands, which boast individually modelled fingers on the arcade model whereas the console counterpart only had a solid block with a finger texture applied to it).
You didn't think I would just leave this place behind and never come back, did you? I've been travelling for the past couple of months, moved to London in January, and spent my first few weeks here flat hunting. All of that is out of the way now. I found a beautiful home in Canary Wharf, and I work in videogames now (/currently), which is so very different from what I've done before, yet still so close to my interests. I mainly work with Nintendo, though, so don't expect any super rare, top secret Namco art assets just yet. ;-)
September 14, 2014
With smart people on the internet constantly finding new and improved ways to access videogame data of formerly unknown formats and/or unintelligible code I decided it's time to collect, store and document the many incarnations Nina Williams went through over the years, in a convenient way that would let me easily access and view her different 3D models.
August 31, 2014
I finally found a way to upload a compilation video of the complete set of Nina and Anna scenes from CR鉄拳 without YouTubes compression doing horrible things to the image quality. Viewed at 1920x1080 full-screen this compilation video will display the cinematics in their original resolution as found in the iOS App (400x224 and 400x256). Naturally, Youtube's compression is still present, but not as noticable as in the previous video. Enjoy.
August 22, 2014
鉄拳 had a lot of Nina content. Well, it got trumped by 鉄拳3rd in that regard, the Yamasa developed pachi-slot machine that has been released to Japanese pachi-slot/pachinko parlors in early July, and just recently got ported to iOS mobile devices.