With the help of the crazy talented people over at the Xentax forums, Death by Degrees, more than 10 years after its release, is finally decoded and ready for extraction.
Showing posts with label Work.In.Progress. Show all posts
Showing posts with label Work.In.Progress. Show all posts
April 25, 2015
September 14, 2014
Character Model Library: Tekken 4's Nina Williams
With smart people on the internet constantly finding new and improved ways to access videogame data of formerly unknown formats and/or unintelligible code I decided it's time to collect, store and document the many incarnations Nina Williams went through over the years, in a convenient way that would let me easily access and view her different 3D models.
July 10, 2013
Classic PVS-5 for Classic Nina Williams
WORK.IN.PROGRESS - Classic Nina Williams /Tekken OVA - SpecOps
In the 1998 OVA "Tekken The Motion Picture" Nina can be seen wearing a black face mask variation of AN/PVS-5A night vision goggles, a second generation binocular night vision viewing system developed in the late 1970s...
June 12, 2013
WIP 006 - Classic Nina Williams in Tekken Anime Outfit
WORK.IN.PROGRESS - Classic Nina Williams /Tekken OVA Outfit 1.
For my first rendition of the classic late-90s Nina Williams character model (as used in Tekken 3 and Tekken Tag Tournament) I chose one of her looks from the 1997/'98 Anime Tekken: The Motion Picture...
For my first rendition of the classic late-90s Nina Williams character model (as used in Tekken 3 and Tekken Tag Tournament) I chose one of her looks from the 1997/'98 Anime Tekken: The Motion Picture...
May 14, 2013
WIP 005 - Remodeling Classic Nina Williams
WORK.IN.PROGRESS - Remodeling Classic Nina Williams.
The UV's are looking much better now, and I've also replaced the previous hair mesh with a new one. Recognize it?...
May 05, 2013
WIP 004 - Remodeling Classic Nina Williams
WORK.IN.PROGRESS - Remodeling Classic Nina Williams.
Here we have Nina's original 1999 Tekken Tag Tournament face mesh. I put together the face texture (UV's still need work) and enhanced a hair mesh I stole from a lesser blonde who starrs in the Resident Evil game series :-) ...
April 09, 2013
WIP 003 - 3D Capturing Death by Degrees' Nina Williams
WORK.IN.PROGRESS To extract the games higher-poly in-engine 3D assets I had to play through Death by Degrees for what felt like the 47th time, this time
February 16, 2013
WIP 002 - Extracting Death by Degrees' Nina Williams
WORK.IN.PROGRESS My
initial project - crafting my own Nina Williams character model - has
just come to a halt. Having finished work on the face and hair meshes,
and their respective textures (I previewed a WIP of the face texture in
my last post) I was looking for a way to take a few good shots of Nina's
character model in Death by Degrees, for reference purposes. Not
minding the time and digging deeper and deeper it just so happened that I
found there's a way to extract whole models and sceneries directly from
the PlayStation 2 DVD...
January 30, 2013
WIP 001 - Retexturing Tekken Tag's Nina Williams
WORK.IN.PROGRESS For a project I'm working on, I wanted to create a more detailed version of Nina's Tekken Tag Tournament (1) face texture.
Tekken 3/TTT Nina has always been my favourite of all her character
designs, and I still think she looked her best in the late 90s...
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