Showing posts with label Death by Degrees. Show all posts
Showing posts with label Death by Degrees. Show all posts

May 25, 2015

Compilation of Death by Degrees' cinematics 3D models





Death by Degrees Character Compilation
It took me a while (and a lot of re-parenting bones and sub-skeletons), but here they are! This is a collection of every single 3D model that was created specifically to be used in Death by Degrees' cinematic real-time cut-scenes. These are generally more detailed, higher poly versions of the in-game models used exclusively for some of the cinematic interludes that are neither pre-rendered nor in-game.

April 25, 2015

Death by Degrees' Nina Williams makes her debut on Noesis





Death by Degrees Nina Williams Character Model
With the help of the crazy talented people over at the Xentax forums, Death by Degrees, more than 10 years after its release, is finally decoded and ready for extraction. 

August 21, 2013

Augmented Reality Nina Unbirthday Surprise





Tekken Card AR Rare Physical
I visited my family for the weekend, and thanks to my brother - who's a fan of unbirthday gifting and totally awesome btw -  I finally had the chance to try out the augmented reality feature of the physical TCT cards...

July 30, 2013

Review of PHICEN's Nina Williams Death by Degrees Collectors' Figure





Nina Williams Figure Tekken Phicen SMCG
At last! After a month long odyssey basically just being stuck at customs, PHICEN's Nina finally showed up, and man was she worth the wait...

June 12, 2013

First PHICEN Nina customer pictures





Tekken Nina Williams Action Figure 1:6 1/6
Pictures of PHICEN's NINA VER.1.0 have been popping up online after preorders were dispatched earlier this month...

April 28, 2013

Nina Williams PHICEN figure preorders ending May 5th





Nina Tekken figure Phicen 1:6
Just a short reminder: Preorders for PHICEN's 1:6 scale Nina Williams collectible figure are ending May 5th. More on this stunning piece later (/pieces actually, as the figure comes with a plethora of accessories), in my interview with Chad, the man behind SMcG Customs, who has worked with PHICEN on several pop culture femme fatale beauties before, and basically is the reason this figure exists. You can preorder NINA VER. 1.0 through one of your local places or, as I did, directly through SMcG's official site smcgcustoms.com

April 20, 2013

Death by Degrees character design artwork





Anna Williams Heihachi Artwork Death by Degrees
Death by Degrees' beautiful character design artwork. The concept art, which is one of the game's many bonus unlockables, includes designs for protagonist Nina Williams, her main antagonists, and basically every other character in the game. Check out the actual image files extracted from the PlayStation 2 DVD after the jump...

April 09, 2013

WIP 003 - 3D Capturing Death by Degrees' Nina Williams




Death by Degrees Nina Williams CG
WORK.IN.PROGRESS To extract the games higher-poly in-engine 3D assets I had to play through Death by Degrees for what felt like the 47th time, this time frantically meticulously capturing frame after frame. Ughhh...

February 22, 2013

Death by Degrees environmental concept artwork



Nina Williams Cruise Ship Design
Death by Degrees' beautiful environmental artwork. Stunning how very close to the concept art most all of the sceneries in the game turned out to be. The level design in Death by Degrees is one of the things I love most about the game - Divided into 3 main environmental sections, you start out on a luxury cruise ship and, after being taken hostage and exploring a huge island based penitentiary, you return back to the ship and reveal its deeper secrets in the final chapter of the game. The concept art, which can be unlocked in the game, includes design sketches of the ship's art déco, Japanese and imperial interiors, the roman ruins inspired swimming pool and several orlop deck facilities and laboratories. Take a look at the actual images unlockable in the game, extracted from the PlayStation 2 DVD, after the jump (and try to spot the little Nina sketches that are hidden in some of them)...

February 16, 2013

WIP 002 - Extracting Death by Degrees' Nina Williams




CG Tekken CGI Render
WORK.IN.PROGRESS My initial project - crafting my own Nina Williams character model - has just come to a halt. Having finished work on the face and hair meshes, and their respective textures (I previewed a WIP of the face texture in my last post) I was looking for a way to take a few good shots of Nina's character model in Death by Degrees, for reference purposes. Not minding the time and digging deeper and deeper it just so happened that I found there's a way to extract whole models and sceneries directly from the PlayStation 2 DVD...

December 01, 2012

Shirogumi CG wizardry for Death by Degrees - Nina Williams





Tekken Bikini Swimsuit Costume CGI
In an effort to highlight the beauty of Shirogumi's masterful CG wizardry I put some of my direct-feed screen captures of Death by Degrees' stunning FMV cinematics through a very extensive (and in 2 cases several-hours-long) 'Photoshop remastering process'. Now that sounds pretentious doesn't it :-D Check out the results and a little history lesson on Shirogumi Inc. after the jump...

June 04, 2012

Roberto Ferrari for Tekken's Nina Williams in Death by Degrees




Roberto Ferrari Artist Namco







Nina Williams Roberto Ferrari
Nina Williams Roberto Ferrari
Nina Williams Roberto Ferrari
Death by Degrees Roberto Ferrari
Roberto Ferrari art artwork
Roberto Ferrari Tekken NamcoNina Williams Roberto Ferrari
Roberto Ferrari Nina Tekken
Death Degrees Roberto Ferrari
Death Degrees Roberto Ferrari
Death Degrees Nina Williams

Hiring Italian-born artist Roberto Ferrari to do the character design for Death by Degrees was without a doubt an extremely wise decision on Namco’s part. Ferrari, who had previously worked at famous Japanese animation studio Tatsunoko Production, was to provide character designs with that sort of authentic western look Namco was looking for. As Death by Degrees Producer Yozo Sakagami explained, the team at Namco thought a Japanese artist might struggle emulating said look, and worried about Japanese features sneaking their way into the design of the game's female Irish lead.

What Ferrari ultimately brought to the table wasn’t only beautifully hand-drawn drafts of an interesting cast of characters, but also extremely sophisticated and borderline-ingenious costume designs for the famous female assassin in the title role.
Roberto Ferrari moved from Rome to Tokyo in the Mid-90s to fulfil his dream of working as a character design artist in Japan. He was part of the design team at Tatsunoko Production of Gatchaman fame and worked on titles for some of the video game industry's leading companies, including Namco Bandai Games Inc. and Square Enix, such as The Last Remnant, Moon Diver, Song Summoner: The Unsung Heroes - Encore and Death by Degrees.

Images were scanned from the Japanese Death by Degrees Perfect Guide (Softbank Publishing) and the Japanese Death by Degrees Official Guide (Enterbrain).