It took me a while (and a lot of re-parenting bones and sub-skeletons), but here they are! This is a collection of every single 3D model that was created specifically to be used in Death by Degrees' cinematic real-time cut-scenes. These are generally more detailed, higher poly versions of the in-game models used exclusively for some of the cinematic interludes that are neither pre-rendered nor in-game.
May 25, 2015
April 25, 2015
Death by Degrees' Nina Williams makes her debut on Noesis
With the help of the crazy talented people over at the Xentax forums, Death by Degrees, more than 10 years after its release, is finally decoded and ready for extraction.
March 09, 2015
Nina Williams Tekken 3 Arcade Decal
I found this the first week right after I moved to London. It's a roughly 70 cm tall decal from the Tekken 3 Arcade machine. It provides a good look at Nina's Tekken 3 arcade character model, which has quite a few advantages when compared to the one found in the PlayStation console release of Tekken 3, like higher resolution textures and a higher poly mesh (e.g. the hands, which boast individually modelled fingers on the arcade model whereas the console counterpart only had a solid block with a finger texture applied to it).
Back to Blogging - from London
You didn't think I would just leave this place behind and never come back, did you? I've been travelling for the past couple of months, moved to London in January, and spent my first few weeks here flat hunting. All of that is out of the way now. I found a beautiful home in Canary Wharf, and I work in videogames now (/currently), which is so very different from what I've done before, yet still so close to my interests. I mainly work with Nintendo, though, so don't expect any super rare, top secret Namco art assets just yet. ;-)
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